Work Portfolio

Gustav Sandström

Experience

2 Years of programming using Python and C and web Server programming with Django and JavaScript at Strömbacka School in Sweden

2 Years of game design student with technical/System Design specialization with a personal focus on Combat design at futuregames Boden, Sweden

Projects

A glimpse into my game design work.

Dark Descent

Worked as Enemy and combat designer in a 4 week group project

Designed it for the enemies to come in larger numbers to overwhelm the player and force them to move around and use both spells and environment to their advantage with different abilities and behavior to challenge the player

Blight Bound

Worked as a level and General Designer in this immersive Platformer for 7 weeks

Worked as lead enemy and boss designer and programmer for enemies in a 4 week group project

Mission was to make enemies that worked well with each other and make the player choose which ones to target first

Space Hunt

Personal Projects

A mix of bloodborne with retro graphics with a custom made dialogue system made for a school assignment

A custom dialogue system for a school assigment at futuregames with the possibility for branching dialogue, rewards for selecting certain dialogue options and more

Made in 5 days

Custom made dialogue System with Narrative Focus

Recreation of Omen Inside Unreal using GAS

Recreation of Omen using blueprints and Gameplay Ability System for multiplayer compatible

made as a study to learn GAS and how to make functional abilities and learn what makes the work

made with help of class mate for the VFX

Gallery

Snapshots from my group projects and personal projects.